Cleared to Land is my little vintage aviation game about drawing safe flight paths, keeping the pattern tidy, and pretending everyone in the tower has had enough coffee.
You guide planes, helicopters, and water-capable aircraft to the right landing zones before the sky gets too crowded. It starts calm, then slowly turns into the kind of plate-spinning exercise that makes you mutter at tiny aircraft on your phone.
The game is built around short sessions, readable maps, daily challenges, achievements, and a warm 1950s travel-poster look. I wanted it to feel playful without turning into a toy menu with wings taped on.


Cleared to Land is built for iPhone and iPad. It includes an optional First Class Pass for extra routes and cosmetics, but the core game is built to be pick-up-and-play from the first launch.
If something breaks, or if a plane behaves like it has misunderstood the brief, the support page has the boring useful details. The privacy policy covers what the game does and does not collect.