We can all agree 2020 was a write off, as far as many are concerned, 2020 doesn’t exist, it didn’t have. Everyone’s favourite musical Australian hybrids Twelve Foot Ninja despite not releasing a new album and saving 2020, have announced a new album is coming 2021 (better late than never).
It appears the boys have been busier than a cat burying catshit in concrete. 2020 has been saved, it’s just being saved in 2021 instead.
At first I thought this was a joke. But the dirty bird (KFC) has teamed up with CoolerMaster to create the aptly titled KFConsole. It’s a high end PC that can keep your chicken warm with an inbuilt chicken warmer that uses the system heat, but also has some beefy specs for what would seem to many as a gimmick and thought was never real after KFC teased it in early 2020 after the ps5 reveal.
One of my favourite additions to Aurelia 2 is proper support for Shadow DOM and with it, the ability to encapsulate my styles on a per-component basis, it works well most of the time. However, if you’re using a CSS library such as Bootstrap or legacy CSS, you will need to add in some global CSS styling.
Fortunately, Aurelia makes it easy to add in shared CSS styles. In-fact, if you use npx makes aurelia to create a new Aurelia 2 application and choose Shadow DOM, it automatically adds some code into main.ts which allows you to add shared CSS styles.
In Aurelia 2, despite the framework itself being completely overhauled and rewritten, many aspects of the framework remain the same familiar Javascript framework many of us know and love. What is new is the router in v2, it works differently to v1 in many aspects.
The router can work a few different ways. The first being the new direct-routing functionality which allows you to route to components without having to write any route configuration code. I love the direct router, which you can read more about here in the official Aurelia 2 docs.
At the time of writing this, Aurelia 2 is almost about to have its alpha release. Even so, if you’re reading this in the future and I have forgotten to update this post, everything here should still apply (some of the configuration options might change).
Fortunately, Aurelia 2 makes creating a new application from scratch easy. You can use Webpack, TypeScript, Babel and choose the way you write CSS and testing strategies as well (Jest, Cypress, etc).
I kind of suspected that the current mess that is Cyberpunk 2077 is a result of poor management, lack of focus and poor communication. Well, it appears the employee reviews are beginning to trickle in on Glassdoor.
So far, we only have one review from an employee, but expect that to change over the coming months as people leave CDPR and the focus on the mess this game is shifts away from the bugs to the missing content.
As flawed as Cyberpunk 2077 is, it still has glimpses of fun here and there. I am not quite ready to give up on the game just yet. In terms of aesthetic appeal, Cyberpunk 2077 is not pretty or pleasing on the eye, some of this is intentional and some of it is a result of the default early 00’s-esque stylstic settings they have turned on.
What I found surprising was I had my graphics set to ultra, with ray tracing enabled and DLSS set to balanced (I am using an Nvidia RTX 3070). I expected better graphics with these settings turned on than I got when I first opened up Cyberpunk 2077. Once again, maybe my monitor size, but the game looked anything but next-gen to me.
First and foremost, a special shout out to everyone who worked on Cyberpunk 2077. Those forced to endure the six-day 100+ hour work weeks for excessive periods of time to try and make it the best they could, I genuinely feel sorry for everyone involved in this game to have it turn out the way that it has.
I think Cyberpunk 2077 is beautiful, the design teams really hit it out of the park in the aesthetics department. You really do feel as though you are walking around in a dark gritty Cyberpunk-esque world where corporations and rebels are at odds with one another.
Unbeknownst to some, I am an avid guitar player and I have been playing for around 15 years now. Over the years, I have seen the landscape when it comes to guitars, effects and amplifiers dramatically evolve.
These days, digital amps and effects are commonplace. Amp modelling is so good in fact, and you probably don’t realise many of your favourite artists are using guitar modelling software, VST plugins and digital amplifiers instead of traditional pedals and amplifiers in the studio and live performances.
It’s hard to believe that it was eight years ago when we were told of Cyberpunk 2077’s existence. CD Projekt Red is a studio that has earned a lot of praise and goodwill thanks in part to the Witcher 3 game and subsequent expansions and free content. Although, with the launch of Cyberpunk 2077, that earned goodwill is rapidly depleting.
I am not going to bury the lede here, Cyberpunk 2077 is at times fun, but it gets monotonous very quickly. The game we got is not the game many of us (myself included) thought we would be getting. The open-world is not as immersive as many would have hoped, the AI and NPC’s in the game are stupid.