In the lead up to Battlefield 2042, I was genuinely excited, and it looked like a step in a new direction. Despite having more bugs than a cheap motel mattress, I even played the beta briefly and enjoyed it immensely.
When launch day finally arrived, I jumped right in and invested quite a few hours into Battlefield 2042. The maps are big and beautiful, and they shock you with their sheer scale. But, eventually, the shine begins to wear off, and you’re left with a game that doesn’t have the same impact previous Battlefield games did, like Battlefield 4.
I have concluded that the maps are far too big, even for 128 players. You feel like an ant floating in the solar system.
I initially saw the lack of cover in the maps as a good thing; it means players can’t camp. However, the large open nature of the maps makes them feel big and empty; if you’re fortunate enough to get a transport vehicle, great. If you’re not, prepare to walk (even if you spawn near the action).
Be prepared to do a lot of aimless wandering until you’re taken out by a hovercraft or attack plane flying by.
As fun as the Portal mode is on Battlefield 2042, I have yet to find a custom created mode that I love enough to keep opening up the game and playing. Maybe I am just getting old, but Battlefield 2042 doesn’t do it for me. I can still happily play older Battlefield games, but 2042 feels like a chore and does not spark joy when I open it up.